EPIC-WE

Project summary

EPIC-WE introduces cultural game jams and value-sensitive game-making as a way to empower young people as co-creators of European culture. The project promotes collaboration between youth, cultural heritage institutions (CHIs), creative industries (CIs), and higher education institutions (HEIs) through the EPIC-WE helix ecosystem. It operates across three European sites—Aarhus, Hilversum, and Óbidos—and aims to foster cultural engagement and innovation through games inspired by heritage.
  • Lead partnerAarhus University (DK)
  • ClientEuropean Commission
  • Funding programmeHorizon Europe
  • Period2023-2026
  • RegionEU-28
  • ServiceCommunication
  • Statusongoing

KEA's contribution

KEA leads communication and dissemination activities, ensuring project results reach policymakers, the video games and creative communities, and students. This includes managing social media, content creation, and outreach strategies to connect the project’s cultural and educational goals with broader audiences

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